So here's how it is. Emergence. The idea of something on a lower scale of thought becoming something on a higher scale of thought.SIme I'm using Sim City for my project, I thought I'd take the time to talk about it some more. The book states, "[property] values change in response to the values of neighboring blocks." So, a good neighborhood will likely stay a good neighborhood if surrounded by good stuff. But, one bad place can chain react to kill some places. The algorithms are simple in their own right, but when put together they are an emergent system.
This only draws similarities to the game of Life, which many computer programmers do for one of their first programs. I know I did! This works in the same vein. A cell is dead or alive by a few simple rules. If a cell is surrounded 2 or 3 cells, it is also made alive, any less or any more it is declared dead. SO, if surrounding property is "good, it thrives, similar to Sim City. The Sim City algorithms are simple.
Emergence is all about interactions. One simple rule will not create a thriving metropolis, but web them togheter and it becomes more representative of real life. Is there a connection between the computer world and real worldif the correct algoritms are used? What about intangibles like freak events and such? HOw can you account for those?
It's best to continue investigating.
Tuesday, May 1, 2007
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